Checking in with employees (versus checking up)

At Valve Software, an award-winning video game developer, employees have almost complete autonomy over what they work on.

Managers don’t assign people to projects. Instead, projects grow organically, based on how many people want to work on them; employees with new ideas actively recruit others to join them.

Is it the way forward? Teresa Amabile and Steve Kramer report for Harvard Business Review.

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